Project Jogo de Luta (literally Fighting Game):
This project main focus is to develop a game engine mainly for
fighting games.
The engine is been develop using the Java programmin language,
allowing multiplatform usage (and maibe even in mobile devices).
With regard to resources, we are working to create one engine with the
maximum possible resources. Several resources avaible only in
commercial games are being worked since the beginning.
Example of resources that we will make avaliable:
- Team battles
- History mode
- Transformations (the personage will be able to copy the opponent,
to evolve, or literally to hurt itself between the battles, and
these transformations can be taken advance in the history mode)
- Multi-level backgrounds (with breakable parts)
- Versus mode in LAN and Internet
These resources are only examples of what we will make avaliable.
As soon as the first releases of the project will be effected, we will
analyze, with regard to our infrastructures, the addition of one site
with diverse characters, backgrounds, complete games and everything alse.
And since now we inform that although we will make avaliable enough resources
to implement perfect re of commercial games, we will give total preference
for original content.